State of Play 2
In other words, spaces like the cantina cannot be easily partitioned by their users based on the kinds of social activities they would like to engage into. Alternate definitions of the place collide and conflict: “AFK macro-ers” and live entertainers have a different understanding of what the appropriate behavior is, but they have to share the same floor. Ultimately, the most vociferous users tend to dominate the space: in the case of both the cantina and the starport, players running a macro are the most visible. But a different organization of space could have let them both cohabit more peacefully.